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01 Los Angeles, California

Software your customers finish, and systems your team trusts.

Two problems, one team. We build the product the public uses and the platform your staff runs on.

Scope first

Deliverables, dates, and fees in writing before anything substantive begins.

Same team throughout

Whoever scopes the work stays on it. No handover to people you have not met.

Documented handover

Notes, source material, and walkthrough. Never a separate line item.

THE JOURNEY Sign in One step Account Any device Payment Recoverable Support Reach a person Tested before build Holds past forecast

Consumer — software the public relies on

01 Services

Three services. One outcome each.

Most engagements use two.

01

Consumer products

People finish what they start

Apps and web products people use without being taught.

  • Sign up that people complete
  • Payments that recover from failure
  • Works on the phones your customers own
  • Tested on real users before build
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02

Business systems

One system, not five

The platform your staff runs on, fitted to what you already have.

  • One place to enter data, not three
  • Numbers both teams agree on
  • Reports that build themselves
  • Off the system nobody can maintain
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03

Product strategy

A costed answer

What to build, what to buy, what to leave alone.

  • A costed answer, not an opinion
  • The order that makes change stick
  • Where your time is actually going
  • Told plainly when to build nothing
Read more

02 Who this is for

Two problems. Both ours.

If one of these is your week, we are the right call.

You sell to the public

Your product loses people

  • Users quit at sign upThey finish it
  • It buckles at peakIt holds
  • Support answers the same question all dayThe screen answers it
  • Only works on new phonesWorks on what people own
You run an operation

Your systems disagree

  • Same data typed into two placesEntered once
  • Two teams, two different numbersOne agreed figure
  • Reports take someone a dayThey arrive on their own
  • One system nobody dares touchAnyone on your team can

03 The written scope

What you receive before work starts.

You get this before anyone starts. Ten items, signed by both sides.

Scope of work — contents10 items
01Objective The outcome the work exists to produce, in your words
02Deliverables What is handed over, item by item
03Out of scope What this engagement explicitly does not include
04Milestones The checkpoints and what you review at each
05Dates Start, checkpoints, and target completion
06Fees and schedule Amount, what triggers each invoice, and terms
07Change procedure How scope changes are priced and agreed in writing
08Ownership Who owns the work product and any licensed components
09Your obligations Access, decisions, and review time we need from you
10After handover Documentation, walkthrough, and any continuing support
Signed by both parties before work begins. Superseded only by a written amendment.

Why this matters to you

Item 03 is the one clients never get. Naming what is excluded is how you find out on day one, not month three, that you pictured different work.

Item 07 means a change is a decision with a price on it, not something that quietly happens to your timeline.

Item 08 settles who owns the code before anyone writes it.

Full capability

04 How a project runs

Written down before the first stage ends.

01

Conversation

No charge

What you are after, what is already in place, and how you will judge whether it worked. No obligation either way.

02

Written scope

Signed first

Deliverables, dates, fees, ownership, and an explicit list of what sits outside the job.

03

Build in visible pieces

Reviewed as it lands

Something running at each checkpoint rather than a percentage in a status email.

04

Handover

Documented

Notes, source material, and enough walkthrough that your own people can carry it from here.

The work we turn down.

Stated openly, because the circumstance arises often enough to warrant it and because few practices are willing to publish it.

01

When the problem is upstream of software

Many problems arrive framed as software and resolve into disagreement. Two teams defining the same number differently. Building on that raises the cost of fixing it.

02

When something adequate already exists

Where the workload is standard and the market mature, buying is the better answer and we will say so.

03

When the timeline cannot hold the scope

If a date is fixed and the work will not fit, we say so before signing rather than in month three.

07 Questions

Asked before the first call.

What kind of software do you take on?
Applications built for one company rather than assembled from a configurable product. Customer facing products, internal tools and dashboards, connections between systems, and moving off older platforms.
How does a project start?
With a conversation about what you are after, what is already in place, and how you will judge whether it worked. That costs nothing. If it makes sense to continue you receive a written scope with deliverables, dates, and fees before any work begins.
Who owns the software you make?
Ownership of what is produced during a project is set out in the written agreement covering that project, agreed before work starts rather than negotiated afterwards.
What happens once it is live?
Handover includes notes on how it was put together and enough walkthrough that your own people can carry it. Any continuing support is written into the agreement rather than assumed on either side.

A problem you can articulate in a paragraph is enough to begin.

Tell us what needs doing and roughly when. We will say early if the work is not a fit for us.